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The appeal of the gadgets runs out quickly. Also, Alfred’s face is impervious to being shot repeatedly by a grapnel gun. That’s cool until you realize they’ll only interact with very specific things in very specific ways, and the Batarangs have some crazy auto-aim that makes it all but impossible to miss as long as you're throwing it in the general direction of your target. You get to grab the Batarangs, scanner, and grapnel gun off your utility belt and aim them and shoot or throw, just like Batman would. The gameplay takes place with a view from Bruces eyes, and his main task will be to explore the area to solve puzzles. Using the three gadgets is fun for a couple of minutes. The only hand-to-hand combat happens without your participation, so that’s a disappointing lack of interactivity. And even though my hands are Batman’s hands, I didn’t get to punch anybody. But here, Batman teleports from place to place (which is more or less standard in VR games) but when he does move he's is just as much of a klutz as I am. What I love most about the actual Arkham games is the way Batman moves as I control him in combat and stealth. You can turn and select new hallways so to speak that cue a quick load transition, but there’s no active navigation.“At the same time, all of the gameplay is very simple stuff, and much of the way you move around and interact with the world doesn't feel like a great fit for a character like Batman. It’s legit in that it does feel like a real Arkham joint (Rocksteady was involved to boot) and not an outsourced addendum, but you can’t actually move around - instead, it feels more like an “escape the room” simulator, but if you couldn’t actively walk around and investigate the environment. You can play it with a DualShock too, but I highly recommend procuring two Moves for it.Īrkham VR constantly walks the line between proof-of-concept and full game. It was a cool moment that happened instantaneously, and set the tone for the rest of the first-person simulator. Playstation VR Review: Batman: Arkham VR 2016 Browse game Gaming Browse all gaming Shop the. As I looked down at my Move wands with the VR helmet on, I saw a render of Bruce Wayne’s realistic hands, bruised and bloody, presumably from a dust-up the night before with a scoundrel. 312K views 6 years ago Batman: Arkham VR reviewed by Dan Stapleton on PlayStation VR + Move. There’s a lot of potential with Arkham VR, and that’s the word that stuck in my mind as I played through from start to finish - potential.
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